Baby Blimp portmortem


I've been hacking away at this game a few minutes at a time for the past 3 months. I had originally planned on making 6 or so levels, and include a wider variety of criminal folks from across the aisle, but I decided to keep it simple for the sake of time.

The development process was fairly straightforward. I sat down with a piece of paper and drew all of the characters, then scanned and roughly colored them with Gimp. I was planning on going back to clean up the art, but I kind of like this messy style. It's very similar to what I did with the Potty Patrol game.

The code for this game is a mess. There is a lot of interaction between the blimp, player and rope that made it hard to consolidate into one script. I think I need to sit back and really think about how to write Unity scripts that are more modular and do not require so many dependencies on other game objects.

The level design was a mess. I tried using Unity's tilemap editor for the first time, and found it really hard to use compared to Tiled. I think it's worth it to make the levels in Tiled and figure out a way to import them into Unity.

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